Update: build script and add comment in example1.bat
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@ -7,12 +7,12 @@ mkdir build
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if "%1"=="--setup" (
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git submodule update --init
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pushd ".\external\raylib\"
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cmake -S . -B build -DBUILD_EXAMPLES=Off
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cmake -S . -B build -DBUILD_EXAMPLES=Off -DCMAKE_BUILD_TYPE=Debug
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cmake --build build
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popd
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)
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pushd ".\build"
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cl /Zi raylib.lib user32.lib opengl32.lib gdi32.lib winmm.lib msvcrt.lib shell32.lib "..\example1.c" -Ic:"\external\raylib\build\raylib\include" /link /libpath:c:"..\external\raylib\build\raylib\Release" /NODEFAULTLIB:libcmt /NODEFAULTLIB:msvcrt /NODEFAULTLIB:libcmtd
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cl /Zi raylib.lib user32.lib opengl32.lib gdi32.lib winmm.lib msvcrt.lib shell32.lib "..\example1.c" -Ic:"\external\raylib\build\raylib\include" /link /libpath:c:"..\external\raylib\build\raylib\Debug" /NODEFAULTLIB:libcmt /NODEFAULTLIB:msvcrtd /NODEFAULTLIB:libcmtd
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if "%1"=="--run" if %errorlevel%==0 example1.exe
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popd
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@ -87,6 +87,7 @@ void RenderSystem(BECS_ECS *ecs, float dt, Position *pos, ParticleData *data) {
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}
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}
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// NOTE: This didn't actually improve it as much as I wanted. Gotta look for a better way to render.
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void DrawCircleBatched(Vector2 *positions, float *radii, Color *colors, uint32_t count, uint32_t segments) {
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rlBegin(RL_TRIANGLES);
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for(uint32_t i=0 ;i<count; i++){
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