A simple Entity-Component-System (ECS) that is implemented using Memory Arenas
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Rodolfo Barcelli Jo 3dddcd1ea0 Fix: becs.h had a few bugs that I didn't catch around deleting entities
Add: Particle sim test example1
Add: build script for example1
Add: raylib gitmodule for example1
2026-01-22 18:05:43 +08:00
examples/example1 Fix: becs.h had a few bugs that I didn't catch around deleting entities 2026-01-22 18:05:43 +08:00
test Update: place asserts and extend test/main.c 2026-01-22 12:33:36 +08:00
.clangd Update: Implement becs3.h in C89 2026-01-21 17:15:51 +08:00
.editorconfig Update: Implement becs3.h in C89 2026-01-21 17:15:51 +08:00
.gitignore initial commit 2026-01-16 17:36:44 +08:00
.gitmodules Fix: becs.h had a few bugs that I didn't catch around deleting entities 2026-01-22 18:05:43 +08:00
becs.h Fix: becs.h had a few bugs that I didn't catch around deleting entities 2026-01-22 18:05:43 +08:00
build.bat Update: Change build script to have a run option 2026-01-22 10:49:56 +08:00
build.sh Update build.sh 2026-01-22 08:22:03 +08:00