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becs
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A simple Entity-Component-System (ECS) that is implemented using Memory Arenas
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7.9
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C
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1.4%
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f4a74ffbd7
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Rodolfo Barcelli Jo
f4a74ffbd7
Fix: Bug with spawning where it would get stuck after reaching max entities
...
Update: increase max entity count and increase spawn rate
2026-01-22 22:35:20 +08:00
examples
/example1
Fix: Bug with spawning where it would get stuck after reaching max entities
2026-01-22 22:35:20 +08:00
test
Update: make some linux specific changes
2026-01-22 20:50:56 +08:00
.clangd
Update: Implement becs3.h in C89
2026-01-21 17:15:51 +08:00
.editorconfig
Update: Implement becs3.h in C89
2026-01-21 17:15:51 +08:00
.gitignore
initial commit
2026-01-16 17:36:44 +08:00
.gitmodules
Fix: becs.h had a few bugs that I didn't catch around deleting entities
2026-01-22 18:05:43 +08:00
becs.h
Fix: Bug with spawning where it would get stuck after reaching max entities
2026-01-22 22:35:20 +08:00
build.bat
Update: Change build script to have a run option
2026-01-22 10:49:56 +08:00
build.sh
Update build.sh
2026-01-22 08:22:03 +08:00