Fix: becs.h had a few bugs that I didn't catch around deleting entities

Add: Particle sim test example1
Add: build script for example1
Add: raylib gitmodule for example1
This commit is contained in:
Rodolfo Barcelli Jo 2026-01-22 18:05:43 +08:00
parent fbc351daa3
commit 3dddcd1ea0
5 changed files with 149 additions and 0 deletions

3
.gitmodules vendored Normal file
View file

@ -0,0 +1,3 @@
[submodule "examples/example1/external/raylib"]
path = examples/example1/external/raylib
url = https://github.com/raysan5/raylib

6
becs.h
View file

@ -202,6 +202,11 @@ static void BECS_ComponentPoolRemove(BECS_ComponentPool *pool, BECS_Entity entit
pool->denseEntityMapping[index] = last_entity; pool->denseEntityMapping[index] = last_entity;
pool->sparseArray[last_entity] = index; pool->sparseArray[last_entity] = index;
pool->count--;
}
else
{
pool->count--;
} }
pool->sparseArray[entity] = UINT32_MAX; pool->sparseArray[entity] = UINT32_MAX;
@ -321,6 +326,7 @@ BECS_Entity BECS_EntityCreate(BECS_ECS *ecs)
entity = ecs->freeEntities[--ecs->freeEntityCount]; entity = ecs->freeEntities[--ecs->freeEntityCount];
ecs->entitySignatures[entity] = 0; ecs->entitySignatures[entity] = 0;
ecs->aliveEntities[entity] = true; ecs->aliveEntities[entity] = true;
ecs->entityCount++;
return entity; return entity;
} }

View file

@ -0,0 +1,16 @@
@echo off
REM Build Script for Example 1
mkdir build
git submodule update --init
REM pushd ".\external\raylib\"
REM cmake -S . -B build
REM cmake --build build --config Release
REM popd
pushd ".\build"
cl /Zi raylib.lib user32.lib opengl32.lib gdi32.lib winmm.lib msvcrt.lib shell32.lib "..\example1.c" -Ic:"\external\raylib\build\raylib\include" /link /libpath:c:"..\external\raylib\build\raylib\Release" /NODEFAULTLIB:libcmt /NODEFAULTLIB:msvcrt /NODEFAULTLIB:libcmtd
popd

View file

@ -0,0 +1,123 @@
#define BECS_MAX_ENTITIES 20
#define BECS_MAX_COMPONENTS 4
#define BECS_IMPLEMENTATION
#include "../../becs.h"
#include <stdlib.h>
#include "external/raylib/src/raylib.h"
// Component structs
typedef struct {
float x, y;
} Position;
typedef struct {
float vx, vy;
} Velocity;
typedef struct {
float ax, ay;
} Acceleration;
typedef struct {
float radius;
float lifetime;
} ParticleData;
// Function to spawn a particle
void SpawnParticle(BECS_ECS *ecs, BECS_ComponentID posID, BECS_ComponentID velID, BECS_ComponentID accID, BECS_ComponentID dataID, float x, float y) {
BECS_Entity entity = BECS_EntityCreate(ecs);
if (entity == BECS_NULL_ENTITY) return;
Position *pos = (Position *)BECS_ComponentAdd(ecs, entity, posID);
pos->x = x;
pos->y = y;
Velocity *vel = (Velocity *)BECS_ComponentAdd(ecs, entity, velID);
vel->vx = GetRandomValue(-100, 100);
vel->vy = GetRandomValue(-200, -50);
Acceleration *acc = (Acceleration *)BECS_ComponentAdd(ecs, entity, accID);
acc->ax = 0.0f;
acc->ay = 100.0f; // Gravity
ParticleData *data = (ParticleData *)BECS_ComponentAdd(ecs, entity, dataID);
data->radius = 5.0f;
data->lifetime = 2.0f;
}
int main(void) {
// Initialize ECS
size_t componentSizes[4] = {sizeof(Position), sizeof(Velocity), sizeof(Acceleration), sizeof(ParticleData)};
size_t memSize = BECS_GetMinMemoryArenaSize(componentSizes, 4);
char *memory = (char *)malloc(memSize);
BECS_ECS ecs = BECS_InitECS(memory, memSize);
// Register components
BECS_ComponentID posID = BECS_ComponentRegister(&ecs, sizeof(Position), BECS_MAX_ENTITIES);
BECS_ComponentID velID = BECS_ComponentRegister(&ecs, sizeof(Velocity), BECS_MAX_ENTITIES);
BECS_ComponentID accID = BECS_ComponentRegister(&ecs, sizeof(Acceleration), BECS_MAX_ENTITIES);
BECS_ComponentID dataID = BECS_ComponentRegister(&ecs, sizeof(ParticleData), BECS_MAX_ENTITIES);
InitWindow(800, 400, "2D Particle System with BECS");
while (!WindowShouldClose()) {
float dt = GetFrameTime();
// Update lifetimes and despawn
for (BECS_Entity entity = 0; entity < BECS_MAX_ENTITIES; entity++) {
if (!BECS_IsEntityAlive(&ecs, entity)) continue;
if (BECS_ComponentHas(&ecs, entity, dataID)) {
ParticleData *data = (ParticleData *)BECS_ComponentGet(&ecs, entity, dataID);
data->lifetime -= dt;
if (data->lifetime <= 0.0f) {
BECS_EntityDestroy(&ecs, entity);
}
}
}
// Spawn particle on mouse click
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
Vector2 mousePos = GetMousePosition();
SpawnParticle(&ecs, posID, velID, accID, dataID, mousePos.x, mousePos.y);
}
// Physics system: update position and velocity
for (BECS_Entity entity = 0; entity < BECS_MAX_ENTITIES; entity++) {
if (!BECS_IsEntityAlive(&ecs, entity)) continue;
if (BECS_ComponentHas(&ecs, entity, posID) &&
BECS_ComponentHas(&ecs, entity, velID) &&
BECS_ComponentHas(&ecs, entity, accID)) {
Position *pos = (Position *)BECS_ComponentGet(&ecs, entity, posID);
Velocity *vel = (Velocity *)BECS_ComponentGet(&ecs, entity, velID);
Acceleration *acc = (Acceleration *)BECS_ComponentGet(&ecs, entity, accID);
vel->vx += acc->ax * dt;
vel->vy += acc->ay * dt;
pos->x += vel->vx * dt;
pos->y += vel->vy * dt;
}
}
BeginDrawing();
ClearBackground(BLACK);
// Render system: draw particles
for (BECS_Entity entity = 0; entity < BECS_MAX_ENTITIES; entity++) {
if (!BECS_IsEntityAlive(&ecs, entity)) continue;
if (BECS_ComponentHas(&ecs, entity, posID) && BECS_ComponentHas(&ecs, entity, dataID)) {
Position *pos = (Position *)BECS_ComponentGet(&ecs, entity, posID);
ParticleData *data = (ParticleData *)BECS_ComponentGet(&ecs, entity, dataID);
float alpha = data->lifetime / 2.0f;
Color color = {255, 255, 255, (unsigned char)(alpha * 255)};
DrawCircle((int)pos->x, (int)pos->y, data->radius, color);
}
}
DrawText(TextFormat("Particles: %u", ecs.entityCount), 10, 10, 20, WHITE);
EndDrawing();
}
CloseWindow();
free(memory);
return 0;
}

1
examples/example1/external/raylib vendored Submodule

@ -0,0 +1 @@
Subproject commit c610d228a244f930ad53492604640f39584c66da