Fix: becs.h had a few bugs that I didn't catch around deleting entities
Add: Particle sim test example1 Add: build script for example1 Add: raylib gitmodule for example1
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3
.gitmodules
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.gitmodules
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[submodule "examples/example1/external/raylib"]
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path = examples/example1/external/raylib
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url = https://github.com/raysan5/raylib
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6
becs.h
6
becs.h
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@ -202,6 +202,11 @@ static void BECS_ComponentPoolRemove(BECS_ComponentPool *pool, BECS_Entity entit
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pool->denseEntityMapping[index] = last_entity;
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pool->denseEntityMapping[index] = last_entity;
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pool->sparseArray[last_entity] = index;
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pool->sparseArray[last_entity] = index;
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pool->count--;
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}
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else
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{
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pool->count--;
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}
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}
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pool->sparseArray[entity] = UINT32_MAX;
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pool->sparseArray[entity] = UINT32_MAX;
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@ -321,6 +326,7 @@ BECS_Entity BECS_EntityCreate(BECS_ECS *ecs)
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entity = ecs->freeEntities[--ecs->freeEntityCount];
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entity = ecs->freeEntities[--ecs->freeEntityCount];
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ecs->entitySignatures[entity] = 0;
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ecs->entitySignatures[entity] = 0;
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ecs->aliveEntities[entity] = true;
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ecs->aliveEntities[entity] = true;
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ecs->entityCount++;
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return entity;
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return entity;
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}
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}
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16
examples/example1/build.bat
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16
examples/example1/build.bat
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@echo off
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REM Build Script for Example 1
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mkdir build
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git submodule update --init
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REM pushd ".\external\raylib\"
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REM cmake -S . -B build
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REM cmake --build build --config Release
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REM popd
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pushd ".\build"
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cl /Zi raylib.lib user32.lib opengl32.lib gdi32.lib winmm.lib msvcrt.lib shell32.lib "..\example1.c" -Ic:"\external\raylib\build\raylib\include" /link /libpath:c:"..\external\raylib\build\raylib\Release" /NODEFAULTLIB:libcmt /NODEFAULTLIB:msvcrt /NODEFAULTLIB:libcmtd
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popd
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123
examples/example1/example1.c
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123
examples/example1/example1.c
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#define BECS_MAX_ENTITIES 20
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#define BECS_MAX_COMPONENTS 4
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#define BECS_IMPLEMENTATION
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#include "../../becs.h"
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#include <stdlib.h>
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#include "external/raylib/src/raylib.h"
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// Component structs
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typedef struct {
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float x, y;
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} Position;
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typedef struct {
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float vx, vy;
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} Velocity;
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typedef struct {
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float ax, ay;
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} Acceleration;
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typedef struct {
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float radius;
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float lifetime;
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} ParticleData;
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// Function to spawn a particle
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void SpawnParticle(BECS_ECS *ecs, BECS_ComponentID posID, BECS_ComponentID velID, BECS_ComponentID accID, BECS_ComponentID dataID, float x, float y) {
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BECS_Entity entity = BECS_EntityCreate(ecs);
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if (entity == BECS_NULL_ENTITY) return;
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Position *pos = (Position *)BECS_ComponentAdd(ecs, entity, posID);
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pos->x = x;
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pos->y = y;
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Velocity *vel = (Velocity *)BECS_ComponentAdd(ecs, entity, velID);
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vel->vx = GetRandomValue(-100, 100);
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vel->vy = GetRandomValue(-200, -50);
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Acceleration *acc = (Acceleration *)BECS_ComponentAdd(ecs, entity, accID);
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acc->ax = 0.0f;
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acc->ay = 100.0f; // Gravity
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ParticleData *data = (ParticleData *)BECS_ComponentAdd(ecs, entity, dataID);
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data->radius = 5.0f;
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data->lifetime = 2.0f;
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}
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int main(void) {
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// Initialize ECS
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size_t componentSizes[4] = {sizeof(Position), sizeof(Velocity), sizeof(Acceleration), sizeof(ParticleData)};
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size_t memSize = BECS_GetMinMemoryArenaSize(componentSizes, 4);
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char *memory = (char *)malloc(memSize);
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BECS_ECS ecs = BECS_InitECS(memory, memSize);
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// Register components
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BECS_ComponentID posID = BECS_ComponentRegister(&ecs, sizeof(Position), BECS_MAX_ENTITIES);
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BECS_ComponentID velID = BECS_ComponentRegister(&ecs, sizeof(Velocity), BECS_MAX_ENTITIES);
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BECS_ComponentID accID = BECS_ComponentRegister(&ecs, sizeof(Acceleration), BECS_MAX_ENTITIES);
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BECS_ComponentID dataID = BECS_ComponentRegister(&ecs, sizeof(ParticleData), BECS_MAX_ENTITIES);
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InitWindow(800, 400, "2D Particle System with BECS");
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while (!WindowShouldClose()) {
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float dt = GetFrameTime();
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// Update lifetimes and despawn
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for (BECS_Entity entity = 0; entity < BECS_MAX_ENTITIES; entity++) {
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if (!BECS_IsEntityAlive(&ecs, entity)) continue;
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if (BECS_ComponentHas(&ecs, entity, dataID)) {
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ParticleData *data = (ParticleData *)BECS_ComponentGet(&ecs, entity, dataID);
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data->lifetime -= dt;
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if (data->lifetime <= 0.0f) {
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BECS_EntityDestroy(&ecs, entity);
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}
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}
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}
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// Spawn particle on mouse click
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) {
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Vector2 mousePos = GetMousePosition();
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SpawnParticle(&ecs, posID, velID, accID, dataID, mousePos.x, mousePos.y);
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}
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// Physics system: update position and velocity
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for (BECS_Entity entity = 0; entity < BECS_MAX_ENTITIES; entity++) {
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if (!BECS_IsEntityAlive(&ecs, entity)) continue;
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if (BECS_ComponentHas(&ecs, entity, posID) &&
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BECS_ComponentHas(&ecs, entity, velID) &&
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BECS_ComponentHas(&ecs, entity, accID)) {
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Position *pos = (Position *)BECS_ComponentGet(&ecs, entity, posID);
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Velocity *vel = (Velocity *)BECS_ComponentGet(&ecs, entity, velID);
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Acceleration *acc = (Acceleration *)BECS_ComponentGet(&ecs, entity, accID);
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vel->vx += acc->ax * dt;
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vel->vy += acc->ay * dt;
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pos->x += vel->vx * dt;
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pos->y += vel->vy * dt;
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}
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}
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BeginDrawing();
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ClearBackground(BLACK);
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// Render system: draw particles
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for (BECS_Entity entity = 0; entity < BECS_MAX_ENTITIES; entity++) {
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if (!BECS_IsEntityAlive(&ecs, entity)) continue;
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if (BECS_ComponentHas(&ecs, entity, posID) && BECS_ComponentHas(&ecs, entity, dataID)) {
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Position *pos = (Position *)BECS_ComponentGet(&ecs, entity, posID);
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ParticleData *data = (ParticleData *)BECS_ComponentGet(&ecs, entity, dataID);
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float alpha = data->lifetime / 2.0f;
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Color color = {255, 255, 255, (unsigned char)(alpha * 255)};
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DrawCircle((int)pos->x, (int)pos->y, data->radius, color);
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}
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}
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DrawText(TextFormat("Particles: %u", ecs.entityCount), 10, 10, 20, WHITE);
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EndDrawing();
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}
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CloseWindow();
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free(memory);
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return 0;
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}
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1
examples/example1/external/raylib
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Submodule
1
examples/example1/external/raylib
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Submodule
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@ -0,0 +1 @@
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Subproject commit c610d228a244f930ad53492604640f39584c66da
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