Rodolfo Barcelli Jo
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60b0c7140c
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Update: build script and add comment in example1.bat
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2026-01-23 15:41:35 +08:00 |
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Rodolfo Barcelli Jo
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f0b2ca9f81
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Update: build.bat and example.c
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2026-01-23 14:22:40 +08:00 |
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Rodolfo Barcelli Jo
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afed0aa319
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Update example with some platform specific defines for ease of use
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2026-01-23 12:56:52 +08:00 |
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Rodolfo Barcelli Jo
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ce3c986ad2
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Remove prints and change defines
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2026-01-23 12:49:36 +08:00 |
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Rodolfo Barcelli Jo
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1f2f2f9541
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Update: Permanant change to new Systems, change rendering system to rlgl implementation with batched rendering
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2026-01-23 12:33:10 +08:00 |
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Rodolfo Barcelli Jo
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c88484a794
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Update: Reimplement Systems in particle example
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2026-01-23 09:05:46 +08:00 |
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Rodolfo Barcelli Jo
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d43499b843
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Add: .gitignore for examples
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2026-01-22 22:36:28 +08:00 |
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Rodolfo Barcelli Jo
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f4a74ffbd7
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Fix: Bug with spawning where it would get stuck after reaching max entities
Update: increase max entity count and increase spawn rate
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2026-01-22 22:35:20 +08:00 |
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Rodolfo Barcelli Jo
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26127dc35b
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Update: make some linux specific changes
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2026-01-22 20:50:56 +08:00 |
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Rodolfo Barcelli Jo
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3dddcd1ea0
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Fix: becs.h had a few bugs that I didn't catch around deleting entities
Add: Particle sim test example1
Add: build script for example1
Add: raylib gitmodule for example1
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2026-01-22 18:05:43 +08:00 |
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